Slimer the Climber
Slimer the climber!
Grow to be the largest Slime! Become the king!
...Be carefull to not level down and get stuck.
Remember, size matters!
IF YOU GET STUCK, press ESC -> Restart and TRY AGAIN.
Our GMTK game jam entry for the theme Built to scale.
Made by Tim(Programmer), Love (Programmer) & Vanessa (Art)
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | PotatohPanda, Real Tim Shady, Cupidio |
Genre | Platformer |
Made with | Godot |
Download
Download
SlimerTheClimber.zip 32 MB
Comments
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super fun game
but the combat does not look complete
love the game tho
thank you for playing our game! What would you like to see combat wise? maybe we can implement it after the jam is over :D
maybe moving around the enemy or a range attack becuse it just isnt good holding left click only
Very well designed game :)
Thank you for playing!
This game is fun :)
I played twice, once at the end I jumped to the left of the map and fell into the void, and later while I got screenshots, I jumped to the right and could see the ending of the game hahaha
I liked the ending, felt a bit epic that final battle.
The slimes are cute, it got my attention fast in the visual part. I really liked it until the end where the scale got too big that broke the background, which is funny.
The music and visuals get together and feels nice to go through the game, and the souls are nice.
But I saw a few things that aren’t harmful to the gameplay but can be a little bit annoying or feel a bit off the more big you are.
The most favorable to the player is that you can attack from distance and not necessarily close to other slime, that can not be that perceived because you all the time are moving and the other slime also are moving but then you have case like this where you can munch from the distance, I put the screenshot, from that distance you can hit the enemy. Like I said, it’s not bad but since it feels you don’t actually hit the other slime, maybe feels a bit off in big scales. At small scales, at times I felt I could do 2 damage in 1 attack but I can’t replicate it or maybe it was my imagination.
The other thing that is noticeable in big scales it’s the jump and the hitbox. It can feel a bit awkward, jumping through the platforms, because you think you can get closer but there is this gap that doesn't let you push/jump smoothly. In the image I show it, I tried to push into the platform to jump but it gets a bit weird in big scales.
I think the theme was implemented in a good way into the game with a funny touch at the end due the visuals getting broken so it was a nice time playing the game!
One touch I liked is when you are too big that the small enemies get eaten by you just walking hahaha. Also would be more funny or would make you feel stronger if at some point the other slimes start running away from you because you are more big or too big that they know they can’t win.
But yeah, it was fun, I liked the game. (^^)
Thank you for your very detailed review! We will look into patching the issues once the voting period is over <3
Good luck!